Kiki is available for a number of different types of appearances.

30-60 min Keynotes

  • Topics include:
    • Motivation and Support – Why Teach CS/CT
    • Computational Thinking
    • Getting Started with CS/CT
    • Using AI in the Classroom

2-Hour Book Discussions/Signings

  • Book Discussion
  • Open Q/A
  • Book Signing & Meet-Up

Half or Full Day Workshops

Integrating Computer Science into Other Classes (Workshop)

  • Up to 6 hrs with breaks/lunch included
  • Requires 1 day minimum + travel
  • Hands-on curriculum creation
  • Covered topics include:
    • Utilizing AI to help make lessons quickly
    • Using AI in the classroom
    • Connecting CS to other subjects
    • Understanding the needs of your classroom
    • Understanding desired objectives
    • Brainstorming activities
    • Incorporating engagement & fun

Coding Games for Students to Play (Workshop)

  • Up to 6 hrs with breaks/lunch included
  • Requires 1 day minimum + travel
  • No previous coding experience necessary!
  • Covered topics include:
    • Designing games for your class
    • Translating your design into code
    • Sharing games with students
    • Allowing students to remix your game

Developing Techniques for CS/CT Pedagogy (Workshop)

  • Up to 6 hrs with breaks/lunch included
  • Requires 1 day minimum + travel
  • Covered topics include:
    • Getting comfortable with technology
    • Handling unexpected situations
    • Classroom attitude
    • Helpful techniques
    • Concept exposure

Teacher Efficacy around K-5 CS/CT (Workshop)

  • Up to 6 hrs with breaks/lunch included
  • Requires 1 day minimum + travel
  • Hands-on programming
  • Covered topics include:
    • Getting comfortable with technology
    • Concept exposure
    • Basic survey of programming languages
    • Basic survey of platforms/curriculum

Creating Your Own Curriculum (Workshop)

  • Up to 6 hrs with breaks/lunch included
  • Requires 1 day minimum + travel
  • Hands-on curriculum creation
  • Covered topics include:
    • Understanding the needs of your classroom
    • Understanding desired objectives
    • Brainstorming activities
    • Debugging sticky points in lessons
    • Revising lessons
    • Incorporating engagement & fun